5/30/2023 0 Comments Photoshop paint texture![]() The final details focused on tweaking the light, color variation to give a better 3d feel to the texture (fig.2) Beside the ambient occlusion I added some high frequency details in the form of scratches and dents on the sword for an extra touch. After having the base detail of the blade I add a light grey to create the highlights and the change of faces of the weapon.įor extra detail I painted the ambient occlusion effect of the light (the approximation of environment lighting for accentuating small surface detail). I use a normal brush and as I add more details on, I use frequently the color picker to blend the colors. I start making the sword blade with basic darker color of grey (fig.2). The next step is to think in what way the light influences the individual materials and how it influences the volume of the model. The first step was to model the 3d blade and the shield, after creating the UV map (fig.1), I exported the wireframe of the model as an image and started painting in Photoshop.īefore you start the painting process you need to understand the wireframe, and think in at the same time how you want to paint it and what materials to use on the shield and blade. For this project I used a Wacom tablet which allowed me to use the brushes in Photoshop and do the blending of the colors much easier and in a more natural way. I'm not a traditional painter who uses brushes and pencils on a daily route. At the same time a great amount of detail can be introduced in a very low poly model. ![]() In the gaming and movie industry the trend of hand painting the 3d models has started to mature and the results are very impressive and beautiful. But with this new pipeline a lot of the creativity and originality of the artist and even the uniqueness of the textures are reduced in the process. The texturing process of the 3D models has focused lately in creating photorealistic textures and automating the process. ![]()
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