![]() ![]() It will still use its sharp blade to wound enemies like a true swordsman. In particular, Status Effects and skulls who rely heavily on them have been changed significantly. Stun: Paralyze movement for 1.5 secondsīy reforming the Status Effect system, each Status Effect will now be more effective and useful.Freeze: Paralyze movement for 3 seconds and Freeze status ends when attacked.Burn: Gives Magic damage every 2 seconds, continues for 10 seconds, and gives more Magic damage to surrounding enemies.Wound: If additional Wound is given to the enemy who already has Wound, it will inflict Bleed and give one huge Physical damage.Poison: Deals Physical damage every 0.33 seconds and continues for 3 seconds. ![]() The effectiveness of Status Effect to Adventurer and Boss decreases by a certain amount and all the Bosses will be in Unstoppable status while preparing for the attack. Now Bosses can be afflicted with Status Effect but not always.
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